Monday, December 8, 2008

Chapter 3 digital art

In chapter three of Paul's Digital art she discusses different themes in digital art. She starts out by talking about artificial intelligence and artificial life in digital art. I feel like this does not have as much to do with actual art than it does science and the creation of artificial life. Though there are some examples that i thought were very interesting which Paul discusses in this chapter. For example Sommerer and Mignonneau's Interactive Plant Life was a good display of how artificial life can be seen as a piece of digital art. Paul talks about the theme of body and identity. This is an important theme in digital art, i think, because it is easy to transform and distort the body and one's identity with a computer. Also it is amazing to see what people ideas of their own identity look live through digital images. Our first project we did this semester delft with the theme of digital identity ant how we view our selves through digital images. I really enjoyed doing this first project because it allowed me to create something that was a representation of myself with out actually have an image of my self. Paul then goes on to talk about how gaming is an important aspect of digital art. I defiantly agree with this fact that video games are indeed digital art. After learning flash and doing the most simple of animations it made me gain a new found respect for video games. I could not even fathom how game designers create such incredible three dimensional graphics. Paul also speaks about technologies of the future dealing with digital art. I think that the future of what is going to be capable with digital art will be amazing. With people using computers more and more the level of digital art will just keep getting better and better as time goes on. 

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